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<title>Hector Piteau</title><link>https://hepiteau.com/</link>
<description>Software, computer vision, and notes on making things work. The personal website of Hector Piteau.</description><language>en</language>
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<item><title>Sparse Voxels</title><link>https://hepiteau.com/projects/sparse-voxels/</link><guid isPermaLink="true">https://github.com/hectorpiteau/sparse-voxels</guid><description>A sparse voxel octree toolkit for representing and rendering 3D data. It combines a C++20/CUDA core with Python bindings for spatial queries, ray casting, and volume rendering. PyTorch integration makes density and color fields differentiable, connecting my work in 3D graphics with learning-based reconstruction. Pre-alpha · PyPI package</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>Projects</category><category>3D</category><category>C++ / CUDA</category><category>Python</category></item>
<item><title>Octax: Accelerated CHIP-8 Arcade Environments for Reinforcement Learning in JAX</title><link>https://hepiteau.com/publications/octax/</link><guid isPermaLink="true">https://arxiv.org/abs/2510.01764</guid><description>Waris Radji, Thomas Michel, Hector Piteau. Accepted at ICLR 2026. A suite of classic CHIP-8 arcade environments built in JAX for reinforcement learning. Octax runs game simulation on GPUs, enabling large-scale parallel experiments across puzzle, action, and strategy games.</description><pubDate>Thu, 02 Oct 2025 00:00:00 GMT</pubDate><category>Research</category></item>
<item><title>Shape Reconstructor</title><link>https://hepiteau.com/projects/shape-reconstructor/</link><guid isPermaLink="true">https://github.com/hectorpiteau/shape-reconstructor</guid><description>A desktop research workspace for exploring 3D scenes and reconstruction. An OpenGL viewer and Dear ImGui controls bring together NeRF-style image datasets, cameras, and CUDA-backed experiments in volumetric rendering, ray casting, and optimization. Research prototype · Refresh planned</description><pubDate>Tue, 14 Mar 2023 00:00:00 GMT</pubDate><category>Projects</category><category>3D reconstruction</category><category>C++ / CUDA</category><category>OpenGL</category></item>
<item><title>MIPP — A simple tool to vectorize your code in C/C++</title><link>https://medium.com/@hector.piteau/mipp-a-simple-tool-to-vectorize-your-code-in-c-c-e5b660f36503</link><guid isPermaLink="true">https://medium.com/@hector.piteau/mipp-a-simple-tool-to-vectorize-your-code-in-c-c-e5b660f36503</guid><description>A look at vectorization and a simpler way to make use of SIMD instructions in C and C++.</description><pubDate>Sun, 12 Feb 2023 00:00:00 GMT</pubDate><category>C++</category><category>Performance</category></item>
<item><title>Personal website</title><link>https://github.com/hectorpiteau/hepiteau-web</link><guid isPermaLink="true">https://github.com/hectorpiteau/hepiteau-web</guid><description>A home for my projects and technical writing, built with Next.js, Tailwind CSS, and MDX.</description><category>Projects</category><category>Web</category><category>Open source</category></item>
<item><title>Game creation tool</title><link>https://hepiteau.com/projects/#game-creation-tool</link><guid isPermaLink="true">https://hepiteau.com/projects/#game-creation-tool</guid><description>A web application for building branching, text-based game scenarios. Developed during my work with Tempete Studio.</description><category>Projects</category><category>Web</category><category>Interactive storytelling</category></item>
<item><title>Quoridor player</title><link>https://hepiteau.com/projects/#quoridor-player</link><guid isPermaLink="true">https://hepiteau.com/projects/#quoridor-player</guid><description>A player for the Quoridor board game, exploring Monte Carlo methods and minimax search with alpha-beta pruning.</description><category>Projects</category><category>Algorithms</category><category>Game AI</category></item>
<item><title>Instrument classification</title><link>https://hepiteau.com/projects/#instrument-classification</link><guid isPermaLink="true">https://hepiteau.com/projects/#instrument-classification</guid><description>Classifying one-second audio spectrograms with decision trees and random forests using scikit-learn.</description><category>Projects</category><category>Machine learning</category><category>Audio</category></item></channel></rss>
