Hector Piteau

About

Interested in image processing and computer vision for the game and film industry. With a special focus on machine learning methods.

Technical Skills

  • OS: Debian, Fedora, Archlinux, Windows
  • Languages: C, C++, Python, Typescript, Java
  • Database: Oracle, MongoDB
  • Tools: Unity, Visual Studio, Nsight Graphics, Autodesk Maya
  • General: Classification, Convolutional neural networks, Feature detection, functional and oriented programming, design pattern, linear algebra.

Languages

  • French: native
  • English: fluent (IELTS 7.5)
  • Japanese: notions (JLPT N5->N4)

Hobbies and Interests

  • 3D modeling using Autodesk Maya
  • Game creation with unity
  • Traditional and digital drawing
  • Fascinated about digital human performance capture
  • Love for movies and animated movies

Achievements

Instrument classification

Classification of 1-second sonogram samples using decision trees and random forests from the scikit-learn toolset. Resulted in 90% correct classification on the test dataset.

Quoridor player

Algorithm capable of playing the quoridor board game with descision making. Uses monte-carlo and a min-max alpha-beta prunning tree to find the best next move.

Game Creation Tool

Web-app used to create a text-based game. Creation and edition of a tree based data format that handle the scenario's different cases from the beginning to the end of the game.

Experiences

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INTERNSHIP

OSAKA, JAPAN

2022, June->Sept

Rokken Tech (ロッケン) - 3 MONTHS INTERNSHIP, SOFTWARE INGINEERING

Development of new features and unit tests for an internal 3d software. Use of shaders and volumetric rendering and phong-shading.

c++glslopenglgoogle-testvolume-renderingclean architecture
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CLUB CO-FOUNDER

BORDEAUX, FRANCE

2021 - now

EIRB’IA - ENSEIRB ARTIFICIAL INTELLIGENCE CLUB

Co-founded with Waris Radji, it is a club dedicated to artificial intelligence, theory and application. Organisation of interviews, workshops, collaboration with the club of Robotics.

pythonpytorchcomputer vision
Hector Piteau Freelance

FREELANCE

BORDEAUX, FRANCE

2020 - now

FULL STACK DEVELOPMENT - WEB AND MOBILE

Following the development of the tool for Tempete Studio. Development of a server used for authenticating, storing and editing data. Development of an application in the Unity game engine.

reacttypescriptUnityc#
Logo de Tempete Studio.

INTERNSHIP

POITIERS, FRANCE

2020

TEMPETE STUDIO - 10 WEEKS INDUSTRIAL INTERNSHIP

Development of a web application used to create the script and interactions of a text-based mobile game.

reacttypescriptUnityc#
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SUMMER-JOB

PARTHENAY, JAPAN

2016 - 2021

FLIP - ANIMATION IN A BOARD GAME FESTIVAL

Animating and explaning board games rules. 2 weeks per summer. Managment of a team of animators during 2021's edition.

managementanimation

Education

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ENSEIRB-MATMECA

TALENCE, FRANCE

2020 - 2023

ENGINEERING DEGREE IN COMPUTER SCIENCES

Currently completing fourth year of higher education in computer sciences at the Bordeaux Graduate School of Engineering. Following PhD extra courses.

CC++PythonImage ProcessingMachine LearningMulticore & GPU computingopenclPhd introduction
Enseirb-Matmeca new logo.

IUT OF CLERMONT-FERRAND

CLERMONT-FERRAND, FRANCE

2018 - 2020

BACHELOR OF COMPUTER SCIENCE

A two-year technical degree from the University Technical Institute in computer sciences. Equivalent of 120 ects. With distinction.

CC++PythonHTML/CSSMachine LearningDatabaseSystem programming
Enseirb-Matmeca new logo.

LYCÉE ERNEST-PÉROCHON

PARTHENAY, FRANCE

2016 - 2018

BACCALAURÉAT, A’ LEVELS IN MATHS

Specialized in Maths, Physics and Engineering with distinction.

MathsPhysicsEngineering