Interested in computer vision and machine learning for the game and film industry. FullStack developer, building web-apps and mobile apps.
Creation for scratch of a C/C++ software for doing multiview 3D reconstruction of objects using Differentiable Rendering. Algorithms are implemented in CUDA and rendered in an OpenGL scene. Project fully available on Github.
Algorithm capable of playing the quoridor board game with descision making. Uses monte-carlo and a min-max alpha-beta prunning tree to find the best next move.
Web-app used to create a text-based game. Creation and edition of a tree based data format that handle the scenario's different cases from the beginning to the end of the game.
INTERNSHIP
GRENOBLE, FRANCE
2023, Feb->Aug
INRIA - MORPHEO TEAM, 6 MONTHS INTERNSHIP
Investigation of the use of super-resolution technics to improve the optimization of a Radiance-Field algorithm. Development of a software in C++ doing 3D reconstruction using differentiable rendering with a NeRF-like approach. Open-sourced on Github.
INTERNSHIP
OSAKA, JAPAN
2022, June->Sept
Rokken Tech (ロッケン) - 3 MONTHS INTERNSHIP, SOFTWARE INGINEERING
Development of new features and unit tests for an internal 3d software. Use of shaders and volumetric rendering and phong-shading.
CLUB CO-FOUNDER
BORDEAUX, FRANCE
2021 - now
EIRB’IA - ENSEIRB ARTIFICIAL INTELLIGENCE CLUB
Co-founded with Waris Radji, it is a club dedicated to artificial intelligence, theory and application. Organisation of interviews, workshops, collaboration with the club of Robotics.
FREELANCE
BORDEAUX, FRANCE
2020 - now
FULL STACK DEVELOPMENT - WEB AND MOBILE
Following the development of the web-app tool for Tempete Studio in React. Development of the mobile game prototype in the Unity game engine. Development of a server used for authenticating, storing and editing data.
INTERNSHIP
POITIERS, FRANCE
2020
TEMPETE STUDIO - 10 WEEKS INDUSTRIAL INTERNSHIP
Development of a web application used to create the script and interactions of a text-based mobile game.
SUMMER-JOB
PARTHENAY, JAPAN
2016 - 2021
FLIP - ANIMATION IN A BOARD GAME FESTIVAL
Animating and explaning board games rules. 2 weeks per summer. Managment of a team of animators during 2021's edition.
ENSEIRB-MATMECA
TALENCE, FRANCE
2020 - 2023
ENGINEERING DEGREE IN COMPUTER SCIENCES
Currently completing fourth year of higher education in computer sciences at the Bordeaux Graduate School of Engineering. Following PhD extra courses.
IUT OF CLERMONT-FERRAND
CLERMONT-FERRAND, FRANCE
2018 - 2020
BACHELOR OF COMPUTER SCIENCE
A two-year technical degree from the University Technical Institute in computer sciences. Equivalent of 120 ects. With distinction.