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hepiteau.

Hi, I’m Hector.

I build software and explore computer vision, image processing, and the details that make things work.

Hector Piteau

Things I’ve worked on

From 3D rendering and machine learning to tools for the web.

  • 3D · C++ / CUDA · Python

    Sparse Voxels

    Sparse 3D data structures and GPU volume rendering, with a C++/CUDA core, Python bindings, and differentiable density and color fields through PyTorch.

    Pre-alpha · PyPI package

    View source ↗
  • 3D reconstruction · C++ / CUDA · OpenGL

    Shape Reconstructor

    An interactive workspace for 3D reconstruction experiments, combining an OpenGL viewer, image datasets, and CUDA-backed volumetric rendering.

    Research prototype · Refresh planned

    View source ↗
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