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hepiteau.

Hi, I’m Hector.

I build software and explore computer vision, image processing, and the details that make things work.

Things I’ve worked on

From 3D rendering and machine learning to tools for the web.

  • 3D · C++ / CUDA · Python

    Sparse Voxels

    Sparse 3D data structures and GPU volume rendering, with a C++/CUDA core, Python bindings, and differentiable density and color fields through PyTorch.

    Pre-alpha · PyPI package

    View source ↗
  • 3D reconstruction · C++ / CUDA · OpenGL

    Shape Reconstructor

    An interactive workspace for 3D reconstruction experiments, combining an OpenGL viewer, image datasets, and CUDA-backed volumetric rendering.

    Research prototype · Refresh planned

    View source ↗
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