A sparse voxel octree toolkit for representing and rendering 3D data. It combines a C++20/CUDA core with Python bindings for spatial queries, ray casting, and volume rendering. PyTorch integration makes density and color fields differentiable, connecting my work in 3D graphics with learning-based reconstruction.
A desktop research workspace for exploring 3D scenes and reconstruction. An OpenGL viewer and Dear ImGui controls bring together NeRF-style image datasets, cameras, and CUDA-backed experiments in volumetric rendering, ray casting, and optimization.